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FastAsyncWorldEdit dev

Blazingly fast world manipulation for builders, large networks and developers.

  1. I-S
    Compatible API Versions:
    1.0.0
    Sourcecode:
    https://github.com/boy0001/FastAsyncWorldedit
    Contributors:
    Empire92, IronApollo, MattBDev, NotMyFault
    [​IMG]
    Chat/Support: [Discord/GitHub/Wiki]
    *Installation guide on download the wiki
    Support is NOT given in thread discussion!
    Use our discord
    Support FAWE: paypal

    You must install DBLib in order to run FAWE on Nukkit

    > What is FAWE and why should I use it?
    FAWE is designed for efficient world editing.
    • Simple to setup and use
    • Extremely configurable
    • Uses minimal CPU/Memory
    • Safe for many players to use
    • Insanely fast, when using the slowest mode
    If you use other plugins which depend on WorldEdit, simply having FAWE installed will boost their performance.



    > Features for you
    • Over 200 Commands
    • Style and translate messages, commands, GUIs
    • (No setup required) clipboard web integration (Clipboard | Assets)
    • Unlimited //undo, per world history, instant lookups/rollback and cross server clipboards
    • Advanced per player limits (entity, tiles, memory, changes, iterations, regions, inventory)
    • Brush saving, visualization, targeting modes/masks and scroll actions
    • Use Anvil commands to change billions of blocks (e.g. remove all chests, trim worlds, etc)
    • Use CFI commands to generate worlds
    • Convert maps or schematics between PC and MCPE
    • Adds lighting commands. (fix, set, remove)
    • Adds lots of powerful new //brushes and //tools.
    • Adds a lot more mask functionality. (new mask syntax, patterns, expressions, source masks)
    • Adds a lot more pattern functionality. (a lot of new pattern syntax and patterns)
    • Adds edit transforms (apply transforms to a source e.g. on //paste)
    • Adds support for new formats (e.g. Structure Blocks)
    • Instant copying of arbitrary size with `//lazycopy`
    • Allows WorldEdit commands from console (e.g. /jumpto world,0,0,0)
    • Adds progress notifications (titles)
    • Auto repair partially corrupt schematic files
    • Biome mixing, in-game world painting, dynamic view distance, vanilla cui, off axis rotation, image importing, cave generation, multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes + A LOT MORE
    > World Editing Performance
    There several placement modes, each supporting higher throughput than the previous. All editing is processed async with certain tasks being broken up on the main thread. The default mode is chunk placement.
    • Blocks (Bukkit-API) - Only used if chunk placement isn't supported. Still faster than any other plugin on spigot.
    • Chunks (NMS) - Places entire chunk sections
    • Regions (Anvil) - Directly modifies the map files, has some latency.
    • World (CFI) - Used to generate new worlds / regions
    > Protection plugins
    The following plugins are supported with Bukkit
    > Logging and Rollback
    By default you can use `//inspect` and `//rollback` to search and restore changes. To reduce disk usage, increase the compression level and buffer size. To bypass logging use `//fast`.

    Third party loggers are supported with BlocksHub but not recommended. Unlike FAWE, no other logger does any data compression, and cannot handle large edits without a huge memory backlog.
    > Developer API
    • FAWE maintains API compatibility with WorldEdit so you can use the normal WorldEdit API async.
    • FAWE also has some async wrappers for the Bukkit API.
    • The wiki has examples for various things like reading NBT, modifying world files, pasting schematics, splitting up tasks, lighting etc.
    • If you need help with anything, hop on discord (link above)
    > Media
    //brush image

    //brush flatten


    (CFI) Using a 1000 radius brush (15,625 chunks each click)

    Persistent brushes (config option):

    CFI visualization (3072x3072 map)

    CFI brushes (1024x1024 map)

    CFI rendering (3072x3072 map)

    Brush visualization

    CUI without mods (config option):

    Off axis rotation

    Catenary brush

    Blob brush

    Brush copy and scatter schematics

    Spline brush:

    Anonymous Upload/Download interface (There are multiple styles to choose from)
    [​IMG]
    Height Map / Color Map interface
    [​IMG]
    Asset Pack interface
    [​IMG]

    Height map interface: https://github.com/boy0001/HeightMap

Recent Reviews

  1. SpicyBoi
    SpicyBoi
    3/5,
    Version: dev
    it is good but there is little to no explanation to how it works. going to several youtube channels is really frustrating when i am trying to learn one feature
  2. Andrew121410
    Andrew121410
    5/5,
    Version: dev
    Such a life saver
  3. Renezoros
    Renezoros
    5/5,
    Version: dev
    Great, worls perfect!
  4. RLBITE
    RLBITE
    5/5,
    Version: dev
    No one can say it's bad, This is amazing plugin!, Thank you.
  5. TreasureIsland
    TreasureIsland
    5/5,
    Version: dev
    Great plugin, works perfect.
  6. TheLondiux
    TheLondiux
    5/5,
    Version: dev
    Nice!
  7. PetteriM1
    PetteriM1
    5/5,
    Version: dev
    Very good and usefull plugin
  8. DobeShadow
    DobeShadow
    5/5,
    Version: dev
    How great a plugin!I am a Chinese, I want to share this plugin to the Chinese Forum MCBBS, can you agree with me?
  9. rmellis
    rmellis
    5/5,
    Version: 2018-01-02
    I was Previously using the original world edit via pokkit, however after trying this i wont be going back, it works just as well as you would expect the official WE to work in bukkit/spigot with no notable issues at all! 5/5